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-rw-r--r--src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp351
1 files changed, 351 insertions, 0 deletions
diff --git a/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp
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+++ b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp
@@ -0,0 +1,351 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <random>
+
+#include "core/core.h"
+#include "core/hle/kernel/k_process.h"
+#include "core/hle/kernel/k_system_resource.h"
+#include "core/hle/service/nvdrv/devices/nvmap.h"
+#include "core/hle/service/nvdrv/nvdrv.h"
+#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
+#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
+#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
+#include "core/hle/service/vi/vi_results.h"
+
+namespace Service::Nvnflinger {
+
+namespace {
+
+Result AllocateIoForProcessAddressSpace(Common::ProcessAddress* out_map_address,
+ std::unique_ptr<Kernel::KPageGroup>* out_page_group,
+ Core::System& system, u32 size) {
+ using Core::Memory::YUZU_PAGESIZE;
+
+ // Allocate memory for the system shared buffer.
+ // FIXME: Because the gmmu can only point to cpu addresses, we need
+ // to map this in the application space to allow it to be used.
+ // FIXME: Add proper smmu emulation.
+ // FIXME: This memory belongs to vi's .data section.
+ auto& kernel = system.Kernel();
+ auto* process = system.ApplicationProcess();
+ auto& page_table = process->GetPageTable();
+
+ // Hold a temporary page group reference while we try to map it.
+ auto pg = std::make_unique<Kernel::KPageGroup>(
+ kernel, std::addressof(kernel.GetSystemSystemResource().GetBlockInfoManager()));
+
+ // Allocate memory from secure pool.
+ R_TRY(kernel.MemoryManager().AllocateAndOpen(
+ pg.get(), size / YUZU_PAGESIZE,
+ Kernel::KMemoryManager::EncodeOption(Kernel::KMemoryManager::Pool::Secure,
+ Kernel::KMemoryManager::Direction::FromBack)));
+
+ // Get bounds of where mapping is possible.
+ const VAddr alias_code_begin = GetInteger(page_table.GetAliasCodeRegionStart());
+ const VAddr alias_code_size = page_table.GetAliasCodeRegionSize() / YUZU_PAGESIZE;
+ const auto state = Kernel::KMemoryState::Io;
+ const auto perm = Kernel::KMemoryPermission::UserReadWrite;
+ std::mt19937_64 rng{process->GetRandomEntropy(0)};
+
+ // Retry up to 64 times to map into alias code range.
+ Result res = ResultSuccess;
+ int i;
+ for (i = 0; i < 64; i++) {
+ *out_map_address = alias_code_begin + ((rng() % alias_code_size) * YUZU_PAGESIZE);
+ res = page_table.MapPageGroup(*out_map_address, *pg, state, perm);
+ if (R_SUCCEEDED(res)) {
+ break;
+ }
+ }
+
+ // Return failure, if necessary
+ R_UNLESS(i < 64, res);
+
+ // Return the mapped page group.
+ *out_page_group = std::move(pg);
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+template <typename T>
+std::span<u8> SerializeIoc(T& params) {
+ return std::span(reinterpret_cast<u8*>(std::addressof(params)), sizeof(T));
+}
+
+Result CreateNvMapHandle(u32* out_nv_map_handle, Nvidia::Devices::nvmap& nvmap, u32 size) {
+ // Create a handle.
+ Nvidia::Devices::nvmap::IocCreateParams create_in_params{
+ .size = size,
+ .handle = 0,
+ };
+ Nvidia::Devices::nvmap::IocCreateParams create_out_params{};
+ R_UNLESS(nvmap.IocCreate(SerializeIoc(create_in_params), SerializeIoc(create_out_params)) ==
+ Nvidia::NvResult::Success,
+ VI::ResultOperationFailed);
+
+ // Assign the output handle.
+ *out_nv_map_handle = create_out_params.handle;
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+Result FreeNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle) {
+ // Free the handle.
+ Nvidia::Devices::nvmap::IocFreeParams free_in_params{
+ .handle = handle,
+ };
+ Nvidia::Devices::nvmap::IocFreeParams free_out_params{};
+ R_UNLESS(nvmap.IocFree(SerializeIoc(free_in_params), SerializeIoc(free_out_params)) ==
+ Nvidia::NvResult::Success,
+ VI::ResultOperationFailed);
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+Result AllocNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle, Common::ProcessAddress buffer,
+ u32 size) {
+ // Assign the allocated memory to the handle.
+ Nvidia::Devices::nvmap::IocAllocParams alloc_in_params{
+ .handle = handle,
+ .heap_mask = 0,
+ .flags = {},
+ .align = 0,
+ .kind = 0,
+ .address = GetInteger(buffer),
+ };
+ Nvidia::Devices::nvmap::IocAllocParams alloc_out_params{};
+ R_UNLESS(nvmap.IocAlloc(SerializeIoc(alloc_in_params), SerializeIoc(alloc_out_params)) ==
+ Nvidia::NvResult::Success,
+ VI::ResultOperationFailed);
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv,
+ Common::ProcessAddress buffer, u32 size) {
+ // Get the nvmap device.
+ auto nvmap_fd = nvdrv.Open("/dev/nvmap");
+ auto nvmap = nvdrv.GetDevice<Nvidia::Devices::nvmap>(nvmap_fd);
+ ASSERT(nvmap != nullptr);
+
+ // Create a handle.
+ R_TRY(CreateNvMapHandle(out_handle, *nvmap, size));
+
+ // Ensure we maintain a clean state on failure.
+ ON_RESULT_FAILURE {
+ ASSERT(R_SUCCEEDED(FreeNvMapHandle(*nvmap, *out_handle)));
+ };
+
+ // Assign the allocated memory to the handle.
+ R_RETURN(AllocNvMapHandle(*nvmap, *out_handle, buffer, size));
+}
+
+constexpr auto SharedBufferBlockLinearFormat = android::PixelFormat::Rgba8888;
+constexpr u32 SharedBufferBlockLinearBpp = 4;
+
+constexpr u32 SharedBufferBlockLinearWidth = 1280;
+constexpr u32 SharedBufferBlockLinearHeight = 768;
+constexpr u32 SharedBufferBlockLinearStride =
+ SharedBufferBlockLinearWidth * SharedBufferBlockLinearBpp;
+constexpr u32 SharedBufferNumSlots = 7;
+
+constexpr u32 SharedBufferWidth = 1280;
+constexpr u32 SharedBufferHeight = 720;
+constexpr u32 SharedBufferAsync = false;
+
+constexpr u32 SharedBufferSlotSize =
+ SharedBufferBlockLinearWidth * SharedBufferBlockLinearHeight * SharedBufferBlockLinearBpp;
+constexpr u32 SharedBufferSize = SharedBufferSlotSize * SharedBufferNumSlots;
+
+constexpr SharedMemoryPoolLayout SharedBufferPoolLayout = [] {
+ SharedMemoryPoolLayout layout{};
+ layout.num_slots = SharedBufferNumSlots;
+
+ for (u32 i = 0; i < SharedBufferNumSlots; i++) {
+ layout.slots[i].buffer_offset = i * SharedBufferSlotSize;
+ layout.slots[i].size = SharedBufferSlotSize;
+ layout.slots[i].width = SharedBufferWidth;
+ layout.slots[i].height = SharedBufferHeight;
+ }
+
+ return layout;
+}();
+
+void MakeGraphicBuffer(android::BufferQueueProducer& producer, u32 slot, u32 handle) {
+ auto buffer = std::make_shared<android::GraphicBuffer>();
+ buffer->width = SharedBufferWidth;
+ buffer->height = SharedBufferHeight;
+ buffer->stride = SharedBufferBlockLinearStride;
+ buffer->format = SharedBufferBlockLinearFormat;
+ buffer->buffer_id = handle;
+ buffer->offset = slot * SharedBufferSlotSize;
+ ASSERT(producer.SetPreallocatedBuffer(slot, buffer) == android::Status::NoError);
+}
+
+} // namespace
+
+FbShareBufferManager::FbShareBufferManager(Core::System& system, Nvnflinger& flinger,
+ std::shared_ptr<Nvidia::Module> nvdrv)
+ : m_system(system), m_flinger(flinger), m_nvdrv(std::move(nvdrv)) {}
+
+FbShareBufferManager::~FbShareBufferManager() = default;
+
+Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u64 display_id) {
+ std::scoped_lock lk{m_guard};
+
+ // Ensure we have not already created a buffer.
+ R_UNLESS(m_buffer_id == 0, VI::ResultOperationFailed);
+
+ // Allocate memory and space for the shared buffer.
+ Common::ProcessAddress map_address;
+ R_TRY(AllocateIoForProcessAddressSpace(std::addressof(map_address),
+ std::addressof(m_buffer_page_group), m_system,
+ SharedBufferSize));
+
+ // Create an nvmap handle for the buffer and assign the memory to it.
+ R_TRY(AllocateHandleForBuffer(std::addressof(m_buffer_nvmap_handle), *m_nvdrv, map_address,
+ SharedBufferSize));
+
+ // Record the display id.
+ m_display_id = display_id;
+
+ // Create a layer for the display.
+ m_layer_id = m_flinger.CreateLayer(m_display_id).value();
+
+ // Set up the buffer.
+ m_buffer_id = m_next_buffer_id++;
+
+ // Get the layer.
+ VI::Layer* layer = m_flinger.FindLayer(m_display_id, m_layer_id);
+ ASSERT(layer != nullptr);
+
+ // Get the producer and set preallocated buffers.
+ auto& producer = layer->GetBufferQueue();
+ MakeGraphicBuffer(producer, 0, m_buffer_nvmap_handle);
+ MakeGraphicBuffer(producer, 1, m_buffer_nvmap_handle);
+
+ // Assign outputs.
+ *out_buffer_id = m_buffer_id;
+ *out_layer_id = m_layer_id;
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+Result FbShareBufferManager::GetSharedBufferMemoryHandleId(u64* out_buffer_size,
+ s32* out_nvmap_handle,
+ SharedMemoryPoolLayout* out_pool_layout,
+ u64 buffer_id,
+ u64 applet_resource_user_id) {
+ std::scoped_lock lk{m_guard};
+
+ R_UNLESS(m_buffer_id > 0, VI::ResultNotFound);
+ R_UNLESS(buffer_id == m_buffer_id, VI::ResultNotFound);
+
+ *out_pool_layout = SharedBufferPoolLayout;
+ *out_buffer_size = SharedBufferSize;
+ *out_nvmap_handle = m_buffer_nvmap_handle;
+
+ R_SUCCEED();
+}
+
+Result FbShareBufferManager::GetLayerFromId(VI::Layer** out_layer, u64 layer_id) {
+ // Ensure the layer id is valid.
+ R_UNLESS(m_layer_id > 0 && layer_id == m_layer_id, VI::ResultNotFound);
+
+ // Get the layer.
+ VI::Layer* layer = m_flinger.FindLayer(m_display_id, layer_id);
+ R_UNLESS(layer != nullptr, VI::ResultNotFound);
+
+ // We succeeded.
+ *out_layer = layer;
+ R_SUCCEED();
+}
+
+Result FbShareBufferManager::AcquireSharedFrameBuffer(android::Fence* out_fence,
+ std::array<s32, 4>& out_slot_indexes,
+ s64* out_target_slot, u64 layer_id) {
+ std::scoped_lock lk{m_guard};
+
+ // Get the layer.
+ VI::Layer* layer;
+ R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
+
+ // Get the producer.
+ auto& producer = layer->GetBufferQueue();
+
+ // Get the next buffer from the producer.
+ s32 slot;
+ R_UNLESS(producer.DequeueBuffer(std::addressof(slot), out_fence, SharedBufferAsync != 0,
+ SharedBufferWidth, SharedBufferHeight,
+ SharedBufferBlockLinearFormat, 0) == android::Status::NoError,
+ VI::ResultOperationFailed);
+
+ // Assign remaining outputs.
+ *out_target_slot = slot;
+ out_slot_indexes = {0, 1, -1, -1};
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+Result FbShareBufferManager::PresentSharedFrameBuffer(android::Fence fence,
+ Common::Rectangle<s32> crop_region,
+ u32 transform, s32 swap_interval,
+ u64 layer_id, s64 slot) {
+ std::scoped_lock lk{m_guard};
+
+ // Get the layer.
+ VI::Layer* layer;
+ R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
+
+ // Get the producer.
+ auto& producer = layer->GetBufferQueue();
+
+ // Request to queue the buffer.
+ std::shared_ptr<android::GraphicBuffer> buffer;
+ R_UNLESS(producer.RequestBuffer(static_cast<s32>(slot), std::addressof(buffer)) ==
+ android::Status::NoError,
+ VI::ResultOperationFailed);
+
+ // Queue the buffer to the producer.
+ android::QueueBufferInput input{};
+ android::QueueBufferOutput output{};
+ input.crop = crop_region;
+ input.fence = fence;
+ input.transform = static_cast<android::NativeWindowTransform>(transform);
+ input.swap_interval = swap_interval;
+ R_UNLESS(producer.QueueBuffer(static_cast<s32>(slot), input, std::addressof(output)) ==
+ android::Status::NoError,
+ VI::ResultOperationFailed);
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+Result FbShareBufferManager::GetSharedFrameBufferAcquirableEvent(Kernel::KReadableEvent** out_event,
+ u64 layer_id) {
+ std::scoped_lock lk{m_guard};
+
+ // Get the layer.
+ VI::Layer* layer;
+ R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
+
+ // Get the producer.
+ auto& producer = layer->GetBufferQueue();
+
+ // Set the event.
+ *out_event = std::addressof(producer.GetNativeHandle());
+
+ // We succeeded.
+ R_SUCCEED();
+}
+
+} // namespace Service::Nvnflinger